Apollo Save Tool is an application to manage save-game files on the PlayStation 4.
This homebrew app allows you to download, unlock, patch, and resign save-game files directly on your PS4.
Comments, ideas, suggestions? You can contact me on Twitter and on my website.
Nightly Builds (Click to Expand)
Currently, the list of available games and files is limited, but the project aims to add more save-games shared by the community.
Note: Downloaded save files must be resigned using Apollo before loading them in your games.
You can also set the PS3LOAD environment variable to your PS4 IP address: export PS3LOAD=tcp:x.x.x.x. This will allow you to use a ps3load client and send the eboot.bin directly to the PS4Load listener.
To enable debug logging, build Apollo Save Tool with make DEBUGLOG=1. The application will send debug messages to UDP multicast address 239.255.0.100:30000. To receive them you can use socat on your computer:
$ socat udp4-recv:30000,ip-add-membership=239.255.0.100:0.0.0.0 -
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This homebrew app allows you to download, unlock, patch, and resign save-game files directly on your PS4.
Comments, ideas, suggestions? You can contact me on Twitter and on my website.
Features
- Easy to use: no save-mount patches or advanced setup needed. (GoldHEN or ps4debug payload required)
- Standalone: no computer required, everything happens on the PS4.
- Automatic settings: auto-detection of PS4 firmware, User ID, and Account-ID settings.
- Multi-user: supports multiple user accounts.
Save Management
- Save files listing: quick access to all the save files on USB and the internal PS4 HDD (+ file details)
- Save param.sfo updating: allows the user to update the param.sfo User ID and Account ID information.
- Save files patching: complete support for Save Wizard and Bruteforce Save Data cheat patches to enhance your save-games.
- Save import/export: allows the user to decrypt and export save files, and import decrypted saves from other consoles.
- Save downloading: easy access to an Online Database of save-game files to download straight to your PlayStation.
Account Management
- Account activation: create fake Account IDs and generate offline PS4 activations
- Recover passcode: simple recovery method for the Parental Security Passcode.
Download
Get the latest version here.Nightly Builds (Click to Expand)
Changelog
See the latest changes here.Donations
My GitHub projects are open to a sponsor program. If you feel that my tools helped you in some way or you would like to support it, you can consider a PayPal donation.Setup instructions
No special setup is needed. Just download the latest IV0000-APOL00004_00-APOLLO0000000PS4.pkg package and install it on your PlayStation 4. On first run, the application will detect and setup the required user settings.Data folders
PS4
PS4 | Folder |
---|---|
USB saves | your decrypted saves must be placed on /mnt/usbX/PS4/APOLLO/. |
USB saves | encrypted saves must be placed on /mnt/usbX/PS4/SAVEDATA/<account-id>/. |
External saves (HDD) | your decrypted saves must be placed on /data/fakeusb/PS4/APOLLO/. |
External saves (HDD) | encrypted saves must be placed on /data/fakeusb/PS4/SAVEDATA/<account-id>/. |
HDD saves | files will be scanned from the hard disk, based on the current User ID. |
Offline Account activation
To activate an account offline, go to the User Tools menu, and select Activate PS4 Accounts. By default the local account will be activated with an auto-generated account-id value. This default account value can be edited using the on-screen keyboard.Usage
Using the application is simple and straight-forward:- Move UP/DOWN to select the save-game file you want to patch, and press . The patch screen will show the available fixes for the file. Select the patches and click Apply.
- To view the item's details, press . It will open the context menu on the screen. Press to return to the list.
- To reload the list, press .
- Press L1/L2 or R1/R2 trigger buttons to move pages up or down.
Online Database
The application also provides direct access to the Apollo online database of save-game files for PlayStation 4 games. These usually offer additional features such as completed games that can save you many hours of playing.Currently, the list of available games and files is limited, but the project aims to add more save-games shared by the community.
Note: Downloaded save files must be resigned using Apollo before loading them in your games.
FAQs
- Where I can get a save-game for XYZ game?
You can check sites like Brewology.com, and GameFAQs. Also, searching on Google might help. - I have a save-game file that I want to share. How can I upload it?
If you have a save file that is not currently available on the Online Database and want to share it, please check this link for instructions. - Why is it called Apollo?
Apollo was the twin brother of Artemis, goddess of the hunt. Since this project was born using the Artemis-GUI codebase, I decided to respect that heritage by calling it Apollo.
Credits
Acknowledgments
- Dnawrkshp: Artemis PS3
- Berion: GUI design
- flatz: SFO tools
- aldostools: Bruteforce Save Data
- Nobody/Wild Light: Background music track
Building
You need to have installed:- Open Orbis SDK
- Apollo library
- polarSSL library
- cURL library
- libZip library
- SDL2 library
- libJbc library
- libs3m library
- Mini-XML library
- dbglogger library
You can also set the PS3LOAD environment variable to your PS4 IP address: export PS3LOAD=tcp:x.x.x.x. This will allow you to use a ps3load client and send the eboot.bin directly to the PS4Load listener.
To enable debug logging, build Apollo Save Tool with make DEBUGLOG=1. The application will send debug messages to UDP multicast address 239.255.0.100:30000. To receive them you can use socat on your computer:
$ socat udp4-recv:30000,ip-add-membership=239.255.0.100:0.0.0.0 -
License
Apollo Save Tool (PS4) - Copyright (C) 2020-2024 Damian ParrinoThis program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.